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GPUs: A Closer Look

Kayvon Fatahalian, Mike Houston
Stanford University
Queue, Vol. 6, No. 2. (2008), pp. 18-28.

@article{fatahalian2008gpus,

   title={GPUs: a closer look},

   author={Fatahalian, K. and Houston, M.},

   journal={Queue},

   volume={6},

   number={2},

   pages={18–28},

   issn={1542-7730},

   year={2008},

   publisher={ACM}

}

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A gamer wanders through a virtual world rendered in near- cinematic detail. Seconds later, the screen fills with a 3D explosion, the result of unseen enemies hiding in physically accurate shadows. Disappointed, the user exits the game and returns to a computer desktop that exhibits the stylish 3D look-and-feel of a modern window manager. Both of these visual experiences require hundreds of gigaflops of computing performance, a demand met by the GPU (graphics processing unit) present in every consumer PC.
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