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Celeris: A GPU-accelerated open source software with a Boussinesq-type wave solver for real-time, interactive simulation and visualization

Sasan Tavakkol, Patrick Lynett
Department of Civil and Environmental Engineering, University of Southern California, Los Angeles, California, USA
arXiv:1611.05984 [physics.flu-dyn], (18 Nov 2016)

@article{tavakkol2016celeris,

   title={Celeris: A GPU-accelerated open source software with a Boussinesq-type wave solver for real-time, interactive simulation and visualization},

   author={Tavakkol, Sasan and Lynett, Patrick},

   year={2016},

   month={nov},

   archivePrefix={"arXiv"},

   primaryClass={physics.flu-dyn}

}

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In this paper, we introduce an interactive coastal wave simulation and visualization software, called Celeris. Celeris is an open source software which needs minimum preparation to run on a Windows machine. The software solves the extended Boussinesq equations using a hybrid finite volume – finite difference method and supports moving shoreline boundaries. The simulation and visualization are performed on the GPU using Direct3D libraries, which enables the software to run faster than real-time. Celeris provides a first-of-its-kind interactive modeling platform for coastal wave applications and it supports simultaneous visualization with both photorealistic and colormapped rendering capabilities. We validate our software through comparison with three standard benchmarks for non-breaking and breaking waves.
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