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Parallel processing between GPU and CPU: Concepts in a game architecture

Marcelo Panaro de Moraes Zamith, Esteban W. G. Clua, Aura Conci, Anselmo Montenegro, Paulo A. Pagliosa, Luis Valente
Universidade Federal Fluminense, Brazil
Computer Graphics, Imaging and Visualization, International Conference on, Vol. 0 (2007), pp. 115-120

@conference{zamith2007parallel,

   title={Parallel processing between GPU and CPU: Concepts in a game architecture},

   author={Zamith, MPM and Clua, EWG and Conci, A. and Montenegro, A.},

   booktitle={Computer Graphics, Imaging and Visualisation, 2007. CGIV’07},

   pages={115–120},

   isbn={0769529283},

   year={2007},

   organization={IEEE}

}

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This paper presents a new game loop architecture concept that employs graphics processors (GPUs) for general-purpose computation (GPGPU). A critical issue in this field is the concept of process distribution between CPU and GPU. The presented architecture consists in a very efficient model for distribution, and it was mainly designed to support math and physics on the GPU, but any kind of generic computation can be easily adapted.
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