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GLSV: Graphics library stereo vision for OpenGL

S. Martin, J. Suarez, R. Orea, R. Rubio, R. Gallego
I3G Research Group, University School of Industrial Technical Engineering, University of Oviedo, Oviedo, Spain
Virtual Reality, Volume 13, Number 1, 51-57

@article{martin2009glsv,

   title={GLSV: Graphics library stereo vision for OpenGL},

   author={Mart{‘i}n, S. and Su{‘a}rez, J. and Orea, R. and Rubio, R. and Gallego, R.},

   journal={Virtual Reality},

   volume={13},

   number={1},

   pages={51–57},

   issn={1359-4338},

   year={2009},

   publisher={Springer}

}

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This work proposes the development of an auxiliary library for use with OpenGL, to facilitate the creation of graphic applications incorporating stereoscopic representation. This library, christened graphics library stereo vision (GLSV), is designed to remove all calculations involving knowledge of stereo vision theory from the task performed by the programmer without the latter having to change the way he/she has been working with the OpenGL library. The GLSV is distributed under the terms of the GNU Library General Public License agreement.
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