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GpuWars: Design and Implementation of a GPGPU Game

Mark Joselli, Esteban Clua
MediaLab, UFF, Niteroi, Brazil
VIII Brazilian Symposium on Games and Digital Entertainment (SBGAMES), 2009

@conference{joselli2009gpuwars,

   title={GpuWars: Design and Implementation of a GPGPU Game},

   author={Joselli, M. and Clua, E.},

   booktitle={VIII Brazilian Symposium on Games and Digital Entertainment},

   pages={132–140},

   year={2009},

   organization={IEEE}

}

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The GPUs (Graphics Processing Units) have evolved into extremely powerful and flexible processors, allowing its usage for processing different data. This advantage can be used in game development to optimize the game loop. Most GPGPU works deals only with some steps of the game loop, allowing to the CPU to process most of the game logic. This work differ from the traditional approach, by presenting and implementing practically the entire game loop inside the GPU. This is a big breakthrough on game development, since the CPUs are evolving to multi-core, and future games will need similar parallelism as the GPUs programs.
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