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Real-time view synthesis system with multi-texture structure of GPU

Ji-Youn Choi, Sae-Woon Ryu, Hong-Chang Shin, Jong-Il Park
Hanyang Univ., Seoul, South Korea
Digest of Technical Papers International Conference on Consumer Electronics (ICCE), 2010

@inproceedings{choi2010real,

   title={Real-time view synthesis system with multi-texture structure of GPU},

   author={Choi, J.Y. and Ryu, S.W. and Shin, H.C. and Park, J.I.},

   booktitle={Consumer Electronics (ICCE), 2010 Digest of Technical Papers International Conference on},

   pages={171–172},

   organization={IEEE},

   year={2010}

}

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Glassless 3D display requires multiple images taken from different viewpoints to show a scene. Thus, generating such a large number of viewpoint images effectively is emerging as a key technique in 3D video technology. Image-based view synthesis is a technique of generating required virtual viewpoint images using a limited number of views and depth maps. In this paper, we propose an algorithm to compute virtual views much faster by using multi-texture image structure of graphics processing unit(GPU). We demonstrate the effectiveness of our algorithm for fast view synthesis through a variety of experiments with real data.
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