4463

Ringing: Frugal Subdivision of Curves and Surfaces

J. Rossignac, A. Venkatesh
Aquatic Propulsion Lab., Georgia Inst. of Technol., Atlanta, GA, USA
IEEE Computer Graphics and Applications, 2010

@article{rossignac2010ringing,

   title={Ringing: Frugal Subdivision of Curves and Surfaces},

   author={Rossignac, J. and Venkatesh, A.},

   journal={Computer Graphics and Applications, IEEE},

   volume={30},

   number={2},

   pages={22–33},

   year={2010},

   publisher={IEEE}

}

Source Source   

675

views

Ringing reduces the working memory needed during the rendering of subdivision curves, surfaces, and animations. For example, it only stores 4D vertices when rendering the dth level of subdivision of a polygon using four-point, cubic, or quintic B-spline subdivision masks. Ringing can be used on CPUs and GPUs.
No votes yet.
Please wait...

* * *

* * *

HGPU group © 2010-2017 hgpu.org

All rights belong to the respective authors

Contact us: