4577

The Research of Large-Scale 3D Scenes Rendering Optimization

Siyuan Chen, Guangshun Shi, Gang Li
Inst. of Machine Intellegence, Nankai Univ., Tianjin, China
WRI World Congress on Software Engineering, 2009. WCSE ’09

@inproceedings{chen2009research,

   title={The Research of Large-Scale 3D Scenes Rendering Optimization},

   author={Chen, S. and Shi, G. and Li, G.},

   booktitle={World Congress on Software Engineering},

   pages={276–285},

   year={2009},

   organization={IEEE}

}

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The optimization for graphics rendering is important in VR applications. Many researchers have put a variety of rendering optimization, but these methods often have the limitations of the environment. Based on existing research works, this paper propose a common large-scale 3D scene rendering optimization method based on three levels of optimization strategies: the scene complexity, the complexity of objects and data communications. The experiment result shows that the method has a good performance, and applies to different scene types.
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