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Fast Hair Simulation and Rendering Using CUDA and OpenGL

Steve Lesser
Stanford University
Stanford University, Technical paper, 2011

@article{lesser2011fast,

   title={Fast Hair Simulation and Rendering Using CUDA and OpenGL},

   author={Lesser, S.},

   year={2011}

}

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Realistically modeling and animating human hair is an open challenge in computer graphics. Human hair is geometrically complex both from very large numbers of strands of hair on a head plus small microscopic variations on a single strand which contribute to its unique material properties. Additionally, due to complex interaction among all the hairs it is difficult to efficiently simulate convincing animation of hair movement. This paper presents a real-time simulation and rendering application of human hair which operates on the GPU using CUDA for simulation and OpenGL for rendering.
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