7819

Shallow Water Simulation on GPUs for Sparse Domains

Martin L. Saetra
Centre of Mathematics for Applications, University of Oslo, P.O. Box 1053 Blindern, NO-0316, Oslo, Norway
ENUMATH, 2012

@article{saetra2012shallow,

   title={Shallow Water Simulation on GPUs for Sparse Domains},

   author={S{ae}tra, M.L.},

   year={2012}

}

Download Download (PDF)   View View   Source Source   

1464

views

Efficient stencil operations are essential in explicit schemes for evolutionary PDEs. In particular, for conservation and balance laws, the solution will in many cases have non-constant values only in a portion of the grid. We present novel methods that through simple observation of the stencil and the distribution of conserved quantities, reduce both the memory footprint and the computational burden by only computing in cells in which the solution changes. To this end, we utilize sparse updating of grid cells, in which data values are not stored before they actually contribute in the simulation. This is motivated by the need to perform simulations over very large domains to model real-world dam breaks and various flooding scenarios. The methods are applied to a high-resolution shallow water simulator, but are also applicable to other stencil-based explicit solvers.
No votes yet.
Please wait...

* * *

* * *

HGPU group © 2010-2024 hgpu.org

All rights belong to the respective authors

Contact us: