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Plasma Visualization in Parallel using Particle Systems on Graphical Processing Units

Timothy S. Lyes, K. A. Hawick
Computer Science, Massey University, North Shore 102-904, Auckland, New Zealand
Massey University, Computational Science Technical Note CSTN-172, 2013

@inproceedings{lyes13plasma,

   title={Plasma Visualization in Parallel using Particle Systems on Graphical},

   author={Lyes, Timothy S and Hawick, KA},

   booktitle={Proc. 17th Int. Conf. on Computer Graphics and Virtual Reality (CGVR’13)},

   year={2013}}

}

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Visualising and simulating charged plasma systems present additional challenges to conventional particle methods. Plasmas exhibit multi scale phenomena that often prevent the use of standard localisation approximations. Plasmas as particle systems that emit light are important in many interesting components of games, computer animated movies such as weapons fire, explosions, astronomical effects. They also have intrinsic value for simulating physical phenomena. We describe the use of various shader and texture methods to render a simulated plasma system based on explicitly charged particles. We report on attainable renderings and on coding approaches and performance using graphical processing units.
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