9629

GPU Optimized Code for Long Term Simulations of Beam-beam Effects in Colliders

Y. Roblin, V. Morozov, B. Terzic, M. Aturban, D. Ranjan, M. Zubair
Jefferson Lab, Newport News, VA, USA; Old Dominion University, Norfolk, VA, USA
Proceedings of IPAC2013, Shanghai, China
@article{roblingpu,

   title={GPU OPTIMIZED CODE FOR LONG TERM SIMULATIONS OF BEAM-BEAM EFFECTS IN COLLIDERS},

   author={Roblin, Y and Morozov, V and Terzic, B and Aturban, M and Ranjan, D and Zubair, M}

}

Download Download (PDF)   View View   Source Source   

540

views

We report on the development of a new code for long-term simulation of beam-beam effects in particle colliders. The underlying physical model relies on a matrix-based arbitrary-order symplectic particle tracking for beam transport and the Bassetti-Erskine approximation for the beam-beam interaction. The computations are accelerated through a parallel implementation on a hybrid GPU/CPU platform. With the new code, previously computationally prohibitive long-term simulations become tractable. We are planning to use the new code to model the proposed medium-energy electron-ion collider (MEIC) at Jefferson Lab.
VN:F [1.9.22_1171]
Rating: 0.0/5 (0 votes cast)

* * *

* * *

Follow us on Twitter

HGPU group

1942 peoples are following HGPU @twitter

Like us on Facebook

HGPU group

441 people like HGPU on Facebook

HGPU group © 2010-2016 hgpu.org

All rights belong to the respective authors

Contact us: