Jun, 14

An FPGA Implementation of Information Theoretic Visual-Saliency System and Its Optimization

Biological vision systems use saliency-based visual attention mechanisms to limit higher-level vision processing on the most visually-salient subsets of an input image. Among several computational models that capture the visual-saliency in biological system, an information theoretic AIM(Attention based on Information Maximization) algorithm has been demonstrated to predict human gaze patterns better than other existing models. […]
Jun, 14

A comparative study of GPU programming models and architectures using neural networks

Recently, General Purpose Graphical Processing Units (GP-GPUs) have been identified as an intriguing technology to accelerate numerous data-parallel algorithms. Several GPU architectures and programming models are beginning to emerge and establish their niche in the High-Performance Computing (HPC) community. New massively parallel architectures such as the Nvidia’s Fermi and AMD/ATi’s Radeon pack tremendous computing power […]
Jun, 14

A Tuned and Scalable Fast Multipole Method as a Preeminent Algorithm for Exascale Systems

Achieving computing at the exascale means accelerating today’s applications by one thousand times. Clearly, this cannot be accomplished by hardware alone, at least not in the short time frame expected for reaching this performance milestone. Thus, a lively discussion has begun in the last couple of years about programming models, software components and tools, and […]
Jun, 14

A sparse octree gravitational N-body code that runs entirely on the GPU processor

We present parallel algorithms for constructing and traversing sparse octrees on graphics processing units (GPUs). The algorithms are based on parallel-scan and sort methods. To test the performance and feasibility, we implemented them in CUDA in the form of a gravitational tree-code which completely runs on the GPU.(The code is publicly available at: http://castle.strw.leidenuniv.nl/software.html) The […]
Jun, 14

Design Exploration of Quadrature Methods in Option Pricing

This paper presents a novel parallel architecture for accelerating quadrature methods used for pricing complex multi-dimensional options, such as discrete barrier, Bermudan and American options. We explore different designs of the quadrature evaluation core including optimized pipelined hardware designs in reconfigurable logic and a compute unified device architecture (CUDA)-based graphics processing unit (GPU) design. A […]
Jun, 14

Accelerating Parameter Sweep Applications Using CUDA

This paper proposes a parallelization scheme for parameter sweep (PS) applications using the compute unified device architecture (CUDA). Our scheme focuses on PS applications with irregular access patterns, which usually result in lower performance on the GPU. The key idea to resolve this irregularity is to exploit the similarity of data accesses between different parameters. […]
Jun, 14

CUDA Implementation of ${rm TE}^{z}$-FDTD Solution of Maxwell’s Equations in Dispersive Media

This letter presents the graphic processor unit (GPU) implementation of the finite-difference time domain (FDTD) method for the solution of the two-dimensional electromagnetic fields inside dispersive media. The FDTD is truncated by the convolutional perfectly matched layer (CPML) and the piecewise-linear recursive-convolution (PLRC) formulation is used for modeling dispersive media. By using the newly introduced […]
Jun, 14

Cellular Level Agent Based Modelling on the Graphics Processing Unit

Cellular level agent based modelling is reliant on either sequential processing environments or expensive and largely unavailable PC grids. The GPU offers an alternative architecture for such systems, however the steep learning curve associated with the GPUs data parallel architecture has previously limited the uptake of this emerging technology. In this paper we demonstrate a […]
Jun, 14

A multi-platform linear algebra toolbox for finite element solvers on heterogeneous clusters

Heterogeneous clusters with multiple sockets and multicore-processors accelerated by dedicated coprocessors like GPUs, Cell BE, FPGAs or others nowadays provide unrivaled computing power in terms of floating point operations. Specific capabilities of additional processor technologies enable dedicated exploitation with respect to particular application and data characteristics. However, resource utilization, programmability, and scalability of applications across […]
Jun, 14

Speeding up the MATLAB Hyperspectral Image Analysis Toolbox using GPUs and the Jacket Toolbox

The Hyperspectral Image Analysis Toolbox (HIAT) is a MATLABtrade toolbox for the analysis of hyperspectral imagery. HIAT includes a collection of algorithms for processing of hyperspectral and multispectral imagery under the MATLAB environment. The objective of HIAT is to provide a suite of information extraction algorithms to users of hyperspectral and multispectral imagery across different […]
Jun, 14

Accelerating Dynamic Time Warping Subsequence Search with GPUs and FPGAs

Many time series data mining problems require subsequence similarity search as a subroutine. Dozens of similarity/distance measures have been proposed in the last decade and there is increasing evidence that Dynamic Time Warping (DTW) is the best measure across a wide range of domains. Given DTW’s usefulness and ubiquity, there has been a large community-wide […]
Jun, 14

Memory-efficient implementation of a graphics processor-based cluster detection algorithm for large spatial databases

Numerous approaches have been proposed for detecting clusters, groups of data in spatial databases. Of these, the algorithm known as Density Based Spatial Clustering of Applications with Noise (DBSCAN) is a recent approach which has proven efficient for larger databases. Graphical Processing Units (GPUs), used originally to aid in the processing of high intensity graphics, […]
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Free GPU computing nodes at hgpu.org

Registered users can now run their OpenCL application at hgpu.org. We provide 1 minute of computer time per each run on two nodes with two AMD and one nVidia graphics processing units, correspondingly. There are no restrictions on the number of starts.

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  • SDK: nVidia CUDA Toolkit 6.5.14, AMD APP SDK 3.0
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  • CPU: Intel Core i7-2600 @ 3.4GHz
  • RAM: 16GB
  • OS: OpenSUSE 12.3
  • SDK: AMD APP SDK 3.0

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