Jul, 24

Gpu architecture for stationary multisensor pedestrian detection at smart intersections

We present a real-time multisensor architecture for combined laser scanner and infra-red video-based pedestrian detection and tracking used within a road side unit for intersection assistance. In order to achieve outmost classification performance we propose a cascaded classifier using laser scanner hypothesis generation and histogram of oriented gradients (HOG) descriptors for video-based classification together with […]
Jul, 24

Central Force Optimization on a GPU: A case study in high performance metaheuristics using multiple topologies

Central Force Optimization (CFO) is a powerful new metaheuristic algorithm that has been demonstrated to be competitive with other metaheuristic algorithms such as Genetic Algorithms (GA), Particle Swarm Optimization (PSO), and Group Search Optimization (GSO). While CFO often shows superiority in terms of functional evaluations and solution quality, the algorithm is complex and often requires […]
Jul, 24

GPGPU Acceleration Algorithm for Medical Image Reconstruction

Medical imaging techniques such as X-ray, Ultrasound, CT and MRI scan are widely used for diagnosis. The 2D medical images from these scans are difficult to interpret because they can only show cross section views of a human body. Interpreting these images requires experts or trained professionals. Reconstructing 2D images into 3D models can help […]
Jul, 24

Query-Driven Visualization of Time-Varying Adaptive Mesh Refinement Data

The visualization and analysis of AMR-based simulations is integral to the process of obtaining new insight in scientific research. We present a new method for performing query-driven visualization and analysis on AMR data, with specific emphasis on time-varying AMR data. Our work introduces a new method that directly addresses the dynamic spatial and temporal properties […]
Jul, 24

Out-of-core cone beam reconstruction using multiple GPUs

This paper presents a graphics processing unit (GPU) based method capable of accelerating cone-beam reconstruction of large volume data, which cannot be entirely stored in video memory. Our method accelerates the Feldkamp, Davis and Kress (FDK) algorithm in a multi-GPU environment. We present how the entire volume can be efficiently decomposed into small portions to […]
Jul, 24

Real-Time Illustration of Vascular Structures

We present real-time vascular visualization methods, which extend on illustrative rendering techniques to particularly accentuate spatial depth and to improve the perceptive separation of important vascular properties such as branching level and supply area. The resulting visualization can and has already been used for direct projection on a patient’s organ in the operation theater where […]
Jul, 24

Fast and robust CAMShift tracking

CAMShift is a well-established and fundamental algorithm for kernel-based visual object tracking. While it performs well with objects that have a simple and constant appearance, it is not robust in more complex cases. As it solely relies on back projected probabilities it can fail in cases when the object’s appearance changes (e.g., due to object […]
Jul, 24

Bridging the Gap between FPGAs and Multi-Processor Architectures: A Video Processing Perspective

This work explores how the graphics processing unit (GPU) pipeline model can influence future multi-core architectures which include reconfigurable logic cores. The design challenges of implementing five algorithms on two field programmable gate arrays (FPGAs) and two GPUs are explained and performance results contrasted. Explored algorithm features include data dependence, flexible data reuse patterns and […]
Jul, 24

Applying graphics processor acceleration in a software defined radio prototyping environment

With higher bandwidth requirements and more complex protocols, software defined radio (SDR) has ever growing computational demands. SDR applications have different levels of parallelism that can be exploited on multicore platforms, but design and programming difficulties have inhibited the adoption of specialized multicore platforms like graphics processors (GPUs). In this work we propose a new […]
Jul, 24

Highly Parallel Rate-Distortion Optimized Intra-Mode Decision on Multicore Graphics Processors

Rate-distortion (RD)-based mode selections are important techniques in video coding. In these methods, an encoder may compute the RD costs for all the possible coding modes, and select the one which achieves the best trade-off between encoding rate and compression distortion. Previous papers have demonstrated that RD-based mode selections can lead to significant improvements in […]
Jul, 23

Exploring graphics processor performance for general purpose applications

Graphics processors are designed to perform many floating-point operations per second. Consequently, they are an attractive architecture for high-performance computing at a low cost. Nevertheless, it is still not very clear how to exploit all their potential for general-purpose applications. In this work we present a comprehensive study of the performance of an application executing […]
Jul, 23

On the Robust Mapping of Dynamic Programming onto a Graphics Processing Unit

Graphics processing units (GPUs) have been widely used to accelerate algorithms that exhibit massive data parallelism or task parallelism. When such parallelism is not inherent in an algorithm, computational scientists resort to simply replicating the algorithm on every multiprocessor of a NVIDIA GPU, for example, to create such parallelism, resulting in embarrassingly parallel ensemble runs […]
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