4920

Posts

Jul, 22

A Comparison of xPU Platforms Exemplified with Ray Tracing Algorithms

Over the years, faster hardware – with higher clock rates – has been the usual way to improve computing times in computer graphics. Aside from highly costly parallel solutions only affordable by big industries – like the movie industry -, there was no alternative available to desktop users. Nevertheless, this scenario is dramatically changing with […]
Jul, 22

A History-Based Performance Prediction Model with Profile Data Classification for Automatic Task Allocation in Heterogeneous Computing Systems

In this paper, we propose a runtime performance prediction model for automatic selection of accelerators to execute kernels in OpenCL. The proposed method is a history-based approach that uses profile data for performance prediction. The profile data are classified into some groups, from each of which its own performance model is derived. As the execution […]
Jul, 22

Hybrid OpenCL: Enhancing OpenCL for Distributed Processing

We have been developing Hybrid OpenCL, which enables the utilization of OpenCL devices by connecting them over the network. Hybrid OpenCL opens a gate to scale up OpenCL environments. By using Hybrid OpenCL, applications written in OpenCL can be easily ported to high performance cluster computers, thus, Hybrid OpenCL can provide more various distributed and […]
Jul, 22

A self-organization based optical flow estimator with GPU implementation (thesis)

This work describes a parallelizable optical flow field estimator based upon a modified batch version of the Self-Organizing Map (SOM). This estimator handles the ill-posedness in gradient-based motion estimation via a novel combination of regression and self-organization. The aperture problem is treated using an algebraic framework that partitions motion estimates obtained from regression into two […]
Jul, 22

A self-organization based optical flow estimator with GPU implementation

This work describes a parallelizable optical flow field estimator based upon a modified batch version of the Self-Organizing Map (SOM). This estimator handles the ill-posedness in gradient-based motion estimation via a novel combination of regression and self-organization. The aperture problem is treated using an algebraic framework that partitions motion estimates obtained from regression into two […]
Jul, 22

Parallelizing the Cellular Potts Model on graphics processing units

The Cellular Potts Model (CPM) is a lattice based modeling technique used for simulating cellular structures in computational biology. The computational complexity of the model means that current serial implementations restrict the size of simulation to a level well below biological relevance. Parallelization on computing clusters enables scaling the size of the simulation but marginally […]
Jul, 22

A refactoring tool to extract GPU kernels

Significant performance gains can be achieved by using hardware architectures that integrate GPUs with conventional CPUs to form a hybrid and highly parallel computational engine. However, programming these novel architectures is tedious and error prone, reducing their ease of acceptance in an even wider range of computationally intensive applications. In this paper we discuss a […]
Jul, 22

Molecular Dynamics Simulations Using Graphics Processing Units

It is increasingly easy to develop software that exploits Graphics Processing Units (GPUs). The molecular dynamics simulation community has embraced this recent opportunity. Herein, we outline the current approaches that exploit this technology. In the context of biomolecular simulations, we discuss some of the algorithms that have been implemented and some of the aspects that […]
Jul, 22

Parallel Implementation of the Heisenberg Model Using Monte Carlo on GPGPU

The study of magnetic phenomena in nanometer scale is essential for development of new technologies and materials. It also leads to a better understanding of magnetic properties of matter. An approach to the study of magnetic phenomena is the use of a physical model and its computational simulation. For this purpose, in previous works we […]
Jul, 22

Parallel computing of 3D smoking simulation based on OpenCL heterogeneous platform

Open Computing Language (OpenCL) is an open royalty-free standard for general purpose parallel programming across Central Processing Units (CPUs), Graphic Processing Units (GPUs) and other processors. This paper introduces OpenCL to implement real-time smoking simulation in a virtual surgery training simulation system. Firstly, the Computational Fluid Dynamics (CFD) is adopted to construct the real-time smoking […]
Jul, 22

GLOpenCL: OpenCL support on hardware- and software-managed cache multicores

OpenCL is an industry supported standard for writing programs that execute on multicore platforms as well as on accelerators, such as GPUs or the SPEs of the Cell B.E. In this paper we introduce GLOpenCL, a unified development framework which supports OpenCL on both homogeneous, shared memory, as well as on heterogeneous, distributed memory multicores. […]
Jul, 20

RTSL: a Ray Tracing Shading Language

We present a new domain-specific programming language suitable for extending both interactive and non-interactive ray tracing systems. This language, called ldquoray tracing shading languagerdquo (RTSL), builds on the GLSL language that is a part of the OpenGL specification and familiar to GPU programmers. This language allows a programmer to implement new cameras, primitives, textures, lights, […]
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