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Posts

Jul, 30

Interactive Collision Detection for Deformable Models Using Streaming AABBs

We present an interactive and accurate collision detection algorithm for deformable, polygonal objects based on the streaming computational model. Our algorithm can detect all possible pairwise primitive-level intersections between two severely deforming models at highly interactive rates. In our streaming computational model, we consider a set of axis aligned bounding boxes (AABBs) that bound each […]
Jul, 30

Articulated object tracking by rendering consistent appearance parts

We describe a general methodology for tracking 3-dimensional objects in monocular and stereo video that makes use of GPU-accelerated filtering and rendering in combination with machine learning techniques. The method operates on targets consisting of kinematic chains with known geometry. The tracked target is divided into one or more areas of consistent appearance. The appearance […]
Jul, 30

Dense Photometric Stereo: A Markov Random Field Approach

We address the problem of robust normal reconstruction by dense photometric stereo, in the presence of complex geometry, shadows, highlight, transparencies, variable attenuation in light intensities, and inaccurate estimation in light directions. The input is a dense set of noisy photometric images, conveniently captured by using a very simple set-up consisting of a digital video […]
Jul, 30

A parallel accelerator for semantic search

Semantic text analysis is a technique used in advertisement placement, cognitive databases and search engines. With increasing amounts of data and stringent response-time requirements, improving the underlying implementation of semantic analysis becomes critical. To this end, we look at Supervised Semantic Indexing (SSI), a recently proposed algorithm for semantic analysis. SSI ranks a large number […]
Jul, 30

Real-time voxelization for complex polygonal models

In this paper, we present an efficient voxelization algorithm for complex polygonal models by exploiting newest programmable graphics hardware. We first convert the model into three discrete voxel spaces according to its surface orientation. The resultant voxels are encoded as 2D textures and stored in three intermediate sheet buffers called directional sheet buffers. These buffers […]
Jul, 29

A 3D radiative transfer framework: XIII. OpenCL implementation

We discuss an implementation of our 3D radiative transfer (3DRT) framework with the OpenCL paradigm for general GPU computing. We implement the kernel for solving the 3DRT problem in Cartesian coordinates with periodic boundary conditions in the horizontal $(x,y)$ plane, including the construction of the nearest neighbor $Lstar$ and the operator splitting step. We present […]
Jul, 29

Computational wave optics library for C++: CWO++ library

Diffraction calculations, such as the angular spectrum method, and Fresnel diffractions, are used for calculating scalar light propagation. The calculations are used in wide-ranging optics fields: for example, computer generated holograms (CGHs), digital holography, diffractive optical elements, microscopy, image encryption and decryption, three-dimensional analysis for optical devices and so on. However, increasing demands made by […]
Jul, 29

Tracking 3d Pose of Rigid Object by Sparse Template Matching

Tracking 3d pose of a known object is one of the most important problems in computer vision. This paper proposes an appearance-based approach to this problem by combining the sparse template matching and the particle filter. Although the combination of them has already been discussed for 2d tracker, it has not been applied for efficient […]
Jul, 29

High-Speed Stream-Centric Dense Stereo and View Synthesis on Graphics Hardware

This paper presents an efficient image-based rendering system capable of performing online stereo matching and view synthesis at high speed, completely on the graphics processing unit (GPU). Given two rectified stereo images, our algorithm first extracts the disparity map with a stream-centric dense depth estimation approach. For high-quality view synthesis, multi-label masks are then automatically […]
Jul, 29

A reduced order explicit dynamic finite element algorithm for surgical simulation

Reduced order modelling, in which a full system response is projected onto a subspace of lower dimensionality, has been used previously to accelerate finite element solution schemes by reducing the size of the involved linear systems. In the present work we take advantage of a secondary effect of such reduction for explicit analyses, namely that […]
Jul, 29

FPGA Accelerated Simulation of Biologically Plausible Spiking Neural Networks

Artificial neural networks are a key tool for researchers attempting to understand and replicate the behaviour and intelligence found in biological neural networks. Software simulations offer great flexibility and the ability to select which aspects of biological networks to model, but are slow when operating on more complex biologically plausible models; while dedicated hardware solutions […]
Jul, 29

Projecting Tetrahedra with a Simplified Basis Graph

The basis graph with five vertices has been commonly used in the GPU-accelerated Project Tetrahedra algorithm because of the inability to create or delete vertices within a vertex program and the fixed topological constraints of submitted vertices. However, it is so complicated that projecting a tetrahedron need to render four triangles. In this paper, we […]

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