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Posts

Jul, 27

High-Speed Dense Stereo Via Directional Center-Biased Windows on Graphics Hardware

We present a high-speed dense stereo algorithm that achieves both good quality results and very high disparity estimation throughput on the graphics processing unit (GPU). The key idea is to make use of directional center-biased support windows to strike a good quality balance between homogeneous areas and depth discontinuities, and it is instantiated by a […]
Jul, 27

Study on volume rendering of CT slices based on ray casting

Ray casting algorithm is one important method to render CT volumes with 2D CT slices, and it can be accelerated using graphics hardware. In this paper, we developed an efficient volume rendering system based on ray casting using C++ and VTK, and designed common shading and classification transfer functions to highlight different organs/tissues of a […]
Jul, 27

Near-real-time simulations of biolelectric activity in small mammalian hearts using graphical processing units

Simulations of cardiac bioelectric phenomena remain a significant challenge despite continual advancements in computational machinery. Spanning large temporal and spatial ranges demands millions of nodes to accurately depict geometry, and a comparable number of timesteps to capture dynamics. This study explores a new hardware computing paradigm, the graphics processing unit (GPU), to accelerate cardiac models, […]
Jul, 27

Experiences with hybrid clusters

The complexity of modern microprocessor design involving billions of transistors at increasingly denser scales creates many challenges particularly in the area of design reliability and predictable yields. Researchers at IBM’s Austin Research Lab have increasingly depended on software based simulation of various aspects of the design and manufacturing process to help address these challenges. The […]
Jul, 27

A High Quality Reflectance Model in Medical Image Visualization

The medical image visualization can help the doctor easy to diagnose, and the better quality can help doctor much more. The reflectance model is the key factor to make the quality better. Be enslaved to the computing power of CPU and GPU, some complicated reflectance models have not been used in medical visualization, the simple […]
Jul, 27

Effective Dynamic Scheduling on Heterogeneous Multi/Manycore Desktop Platforms

GPUs (Graphics Processing Units) have become one of the main co-processors that contributed to desktops towards high performance computing. Together with multicore CPUs and other co-processors, a powerful heterogeneous execution platform is built on a desktop for data intensive calculations. In our perspective, we see the modern desktop as a heterogeneous cluster that can deal […]
Jul, 27

Increasing the Accuracy of the Space-Sweeping Approach to Stereo Reconstruction, using Spherical Backprojection Surfaces

In this paper, interest is focused on the accurate and time-efficient stereo reconstruction, for the purpose of generating 3D animated scenes from multiple synchronized videos. The plane-sweeping approach is reviewed as relevant to the goal of time-efficiency, since its execution can be optimized on a GPU. A method compatible for optimization on the GPU is […]
Jul, 27

Real-Time Discriminative Background Subtraction

The authors examine the problem of segmenting foreground objects in live video when background scene textures change over time. In particular, we formulate background subtraction as minimizing a penalized instantaneous risk functional-yielding a local online discriminative algorithm that can quickly adapt to temporal changes. We analyze the algorithm’s convergence, discuss its robustness to nonstationarity, and […]
Jul, 27

Dynamic Shader Generation for Flexible Multi-Volume Visualization

Volume rendering of multiple intersecting volumetric objects is a difficult visualization task, especially if different rendering styles need to be applied to the components, in order to achieve the desired illustration effect. Real-time performance for even complex scenarios is obtained by exploiting the speed and flexibility of modern GPUs, but at the same time programming […]
Jul, 27

A very fast census-based stereo matching implementation on a graphics processing unit

In this paper a very fast graphics processing unit implementation of a local, census-correlation-based stereo matching algorithm is presented. In comparison to absolute or squared difference correlation techniques, the census transform is computational more expensive which led to the motivation of a GPU-based implementation. Due to the parallel architecture of modern graphics cards, complex algorithms […]
Jul, 26

Efficient Rasterization for Outdoor Radio Wave Propagation

Conventional beam tracing can be used for solving global illumination problems. It is an efficient algorithm and performs very well when implemented on the GPU. This allows us to apply the algorithm in a novel way to the problem of radio wave propagation. The simulation of radio waves is conceptually analogous to the problem of […]
Jul, 26

Scene independent real-time indirect illumination

A novel method for real-time simulation of indirect illumination is presented in this paper. The method, which we call direct radiance mapping (DRM), is based on basal radiance calculations and does not impose any restrictions on scene geometry or dynamics. This makes the method tractable for real-time rendering of arbitrary dynamic environments and for interactive […]

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