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Posts

Jun, 7

Tuning Manifold Harmonics Filters

There are several techniques for automatic music visualization, which are included with virtually any media player. The basic ingredient of those techniques is spectral analysis of the sound, used to automatically generate parameters for procedural image generation. However, only a few music visualizations rely on 3D models. This paper proposes to use spectral mesh processing […]
Jun, 7

Fast, Processor-Cardinality Agnostic PRNG with a Tracking Application

As vision algorithms mature with increasing inspiration from the learning community, statistically independent pseudo random number generation (PRNG) becomes increasingly important. At the same time, execution time demands have seen algorithms being implemented on evolving parallel hardware such as GPUs. The Mersenne Twister (MT) has proven to be the current state of the art for […]
Jun, 7

SRP Based Natural Interaction between Real and Virtual Worlds in Augmented Reality

In current video see-through augmented reality system, natural interaction between real and virtual worlds is impossible. We analyze its cause and propose a new mode which is named mix before projection to combine real and virtual worlds for AR. Under this framework, we develop a tool named space registration particle (SRP) and speed multi-pass GPU […]
Jun, 7

A new parallel video understanding and retrieval system

In this paper, a hybrid parallel computing framework is proposed for video understanding and retrieval. It is a unified computing architecture based on the Map-Reduce programming model, which supports multi-core and GPU architectures. A key task scheduler is designed for the parallelization of computation tasks. The SVM method is used to train models for video […]
Jun, 7

Tangible video teleconference system using real-time image-based relighting

This paper deals with a real-time image based relighting system for tangible video teleconference. The proposed image based relighting system renders the extracted human object using the virtual environmental images. The proposed system can homogenize virtually the lighting environments of remote users on the video teleconference, or render the humans like they are in the […]
Jun, 7

Nondissipative Marbling

In this article, we adopt Jin et al.’s GPU-based method to solve the Navier-Stokes equations and model the fluid evolution of the patterning process. Based on this method, we add more flexible dye injection operations and more locally controllable pattern design tools. We based our nondissipative solver on semi-Lagrangian methodology, which eliminates the blur artifacts […]
Jun, 7

Lightweight bleeding and smoke effect for surgical simulators

A fully functional Virtual Reality (VR) surgical simulator often captures maximum CPU capacity due to computationally intensive tasks such as collision detection and response, physics simulation, fluid simulation, haptics etc. In order to maintain interactive rates, these major components are given high priority in sharing limited computational resource. Therefore, smoke and bleeding models that have […]
Jun, 7

GENIE: a software package for gene-gene interaction analysis in genetic association studies using multiple GPU or CPU cores

BACKGROUND: Gene-gene interaction analysis in genetic association studies is computationally intensive when a large number of SNPs are involved. Most of the latest Central Processing Units (CPUs) have multiple cores, whereas Graphics Processing Units (GPUs) also have hundreds of cores and have been recently used to implement faster scientific software. However, currently there are no […]
Jun, 7

DEMCMC-GPU: An Efficient Multi-Objective Optimization Method with GPU Acceleration on the Fermi Architecture

In this paper, we present an efficient method implemented on Graphics Processing Unit (GPU), DEMCMC-GPU, for multi-objective continuous optimization problems. The DEMCMC-GPU kernel is the DEMCMC algorithm, which combines the attractive features of Differential Evolution (DE) and Markov Chain Monte Carlo (MCMC) to evolve a population of Markov chains toward a diversified set of solutions […]
Jun, 7

Multi-thread implementations of the lattice Boltzmann method on non-uniform grids for CPUs and GPUs

Two multi-thread based parallel implementations of the lattice Boltzmann method for non-uniform grids on different hardware platforms are compared in this paper: a multi-core CPU implementation and an implementation on General Purpose Graphics Processing Units (GPGPU). Both codes employ second order accurate compact interpolation at the interfaces, coupling grids of different resolutions. Since the compact […]
Jun, 6

Image-based fast three-dimensional leaf modeling

Plant modeling is an important part of plant growth simulation and visualization, while the leaf is a critical morphological characteristic of plants. In this paper, we gave the whole process of fast modeling based on images. As to get the clear and integrate leaves contour, this paper transplanted the classic Sobel operator into GPU, and […]
Jun, 6

Special Relativistic Visualization by Local Ray Tracing

Special relativistic visualization offers the possibility of experiencing the optical effects of traveling near the speed of light, including apparent geometric distortions as well as Doppler and searchlight effects. Early high-quality computer graphics images of relativistic scenes were created using offline, computationally expensive CPU-side 4D ray tracing. Alternate approaches such as image-based rendering and polygon-distortion […]

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