4974
Jason Kimball, Vid Petrovic, Falko Kuester
This paper presents a GPU based implementation of an imagebased rendering method for reducing the cost of stereoscopic rendering to the cost of rendering a single monoscopic image plus a smaller fixed cost. Our approach is to use the color and depth information from the rendered image of one eye to produce a reconstructed depthsprite […]
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Jean-Charles Quinton
Most graphics cards in standard personal computers are now equipped with several pixel pipelines running shader programs. Taking advantage of this technology by transferring parallel computations from the CPU side to the GPU side increases the overall computational power even in non-graphical applications by freeing the main processor from an heavy work. A generic library […]

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