We give an overview of the worldline numerics technique, and discuss the parallel CUDA implementation of a worldline numerics algorithm. In the worldline numerics technique, we wish to generate an ensemble of representative closed-loop particle trajectories, and use these to compute an approximate average value for Wilson loops. We show how this can be done […]

July 29, 2014 by hgpu

The current and future colliders in high-energy physics require theorists to carry out a large scale computation for a precise comparison between experimental results and theoretical ones. In a perturbative approach several methods to evaluate Feynman loop integrals which appear in the theoretical calculation of cross-sections are well established in the one-loop level, however, more […]

August 17, 2013 by hgpu

We solve the ghost-gluon system of Yang-Mills theory using Graphics Processing Units (GPUs). Working in Landau gauge, we use the Dyson-Schwinger formalism for the mathematical description as this approach is well-suited to directly benefit from the computing power of the GPUs. With the help of a Chebyshev expansion for the dressing functions and a subsequent […]

June 11, 2012 by hgpu

We show how to accelerate relativistic hydrodynamics simulations using graphic cards (graphic processing units, GPUs). These improvements are of highest relevance e.g. to the field of high-energetic nucleus-nucleus collisions at RHIC and LHC where (ideal and dissipative) relativistic hydrodynamics is used to calculate the evolution of hot and dense QCD matter. The results reported here […]

June 6, 2012 by hgpu

Graphics Processing Units (GPUs) are employed for a numerical determination of the analytic structure of two-point correlation functions of Quantum Field Theories. These functions are represented through integrals in d-dimensional Euclidean momentum space. Such integrals can in general not be solved analytically, and therefore one has to rely on numerical procedures to extract their analytic […]

May 4, 2012 by hgpu