The movement of poorly sorted material over steep areas constitutes a hazardous environmental problem. Computational tools help in the understanding and predictions of such landslides. The main drawback is the high computational effort required for obtaining accurate numerical solutions due to the high number of cells involved in the calculus. In order to overcome this […]

March 3, 2015 by alacasta

This work is related with the implementation of a finite volume method to solve the 2D Shallow Water Equations on Graphic Processing Units (GPU). The strategy is fully oriented to work efficiently with unstructured meshes which are widely used in many fields of Engineering. Due to the design of the GPU cards, structured meshes are […]

September 23, 2014 by alacasta

We implement the ADER-DG numerical method using the CUDA-C language to run the code in a Graphic Processing Unit (GPU). We focus on solving linear hyperbolic partial differential equations where the method can be expressed as a combination of precomputed matrix multiplications becoming a good candidate to be used on the GPU hardware. Moreover, the […]

July 15, 2013 by hgpu

We present CUDACLAW, a data-parallel solution framework for 2D and 3D hyperbolic partial differential equation (PDE) systems. CUDACLAW is a finite volume method based on time adaptive point-wise Riemann problem solvers, and can handle linear and nonlinear problems. The framework is tailored for the GPU architecture, optimized to take advantage of the powerful computational potential, […]

December 12, 2012 by hgpu

Increasingly, high-performance computing is looking towards data-parallel computational devices to enhance computational performance. Two technologies that have received significant attention are IBM’s Cell Processor and NVIDIA’s CUDA programming model for graphics processing unit (GPU) computing. In this paper we investigate the acceleration of parallel hyperbolic partial differential equation simulation on structured grids with explicit time […]

November 7, 2010 by hgpu