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Ingo Schiller, Bogumil Bartczak, Falko Kellner, Reinhard Koch
Mixed reality is the combination of real and virtual scene content. Besides correct alignment of the two modalities and correct occlusion handling the core issues to be tackled are the degree of realism and the ease of use. For a convincing perception correct occlusion handling and shadowing is mandatory. We present a system for mixed […]
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James Fung, Steve Mann
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert "numbers into pictures" (i.e. computer graphics). In this paper, we propose using GPUs in approximately the reverse way: to assist in "converting pictures into numbers" (i.e. computer vision). The OpenVIDIA project uses single or multiple graphics cards […]
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