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Minho Kim, Jorg Peters
In “A realtime GPU subdivision kernel” (SIGGRAPH 2005), Shiue et al. showed that, in principle, all major features of subdivision algorithms can be realized in the framework of highly parallel stream processing. Shiue et al. tested the approach by implementing Catmull-Clark subdivision, with semi-smooth creases and global boundaries, in programmable graphics hardware, at near realtime […]
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Matthew James Mawson Breeze
To explore progressively larger biomolecular systems, methods to model explicit solvent cheaply are required. In this work, the use of Graphics Processing Units, found in commodity video cards, for solving the constraints, calculating the non-bonded forces and generating the pair list in the case of the fully constrained three site SPC water model is investigated. […]
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Zhongwen Luo, Hongzhi Liu, Xincai Wu
Artificial neural network (ANN) is widely used in pattern recognition related area. In some case, the computational load is very heavy, in other case, real time process is required. So there is a need to apply a parallel algorithm on it, and usually the computation for ANN is inherently parallel. In this paper, graphic hardware […]
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