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Dae-Hyun Ko, Jieun Lee, Seong-Jae Lim, Seung-Hyun Yoon
We construct surfaces with darts, creases, and corners by blending different types of local geometries. We also render these surfaces efficiently using programmable graphics hardware. Points on the blending surface are evaluated using simplified computation which can easily be performed on a graphics processing unit. Results show an eighteen-fold to twenty-fold increase in rendering speed […]
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Daniel Weiskopf, Frederik Schramm, Gordon Erlebacher, Thomas Ertl
We propose a hybrid particle and texture based approach for the visualization of time-dependent vector fields. The underlying space-time framework builds a dense vector field representation in a two-step process: 1) particle-based forward integration of trajectories in spacetime for temporal coherence, and 2) texture-based convolution along another set of paths through the spacetime for spatially […]
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C.E. Scheidegger, J.L.D. Comba, R.D. da Cunha
Modern programmable graphics hardware offers sufficient computing power to suggest the implementation of traditional algorithms on the graphics processor. This paper describes a complete implementation of a standard technique to solve the incompressible Navier-Stokes fluid equations running entirely on the GPU: the SMAC (simplified marker and cell) method. This method is widely used in engineering […]
Mario Botsch, Alexander Hornung, Matthias Zwicker, Leif Kobbelt
Point-based geometries evolved into a valuable alternative to surface representations based on polygonal meshes, because of their conceptual simplicity and superior flexibility. Elliptical surface splats were shown to allow for high-quality anti-aliased rendering by sophisticated EWA filtering. Since the publication of the original software-based EWA splatting, several authors tried to map this technique to the […]
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Xavier Cavin, Christophe Mion, Alain Filbois
Sort-last parallel rendering is an efficient technique to visualize huge datasets on COTS clusters. The dataset is subdivided and distributed across the cluster nodes. For every frame, each node renders a full resolution image of its data using its local GPU, and the images are composited together using a parallel image compositing algorithm. In this […]
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Alexander Hornung, Boyi Zeng, Leif Kobbelt
The Middlebury multi-view stereo evaluation clearly shows that the quality and speed of most multi-view stereo algorithms depends significantly on the number and selection of input images. In general, not all input images contribute equally to the quality of the output model, since several images may often contain similar and hence overly redundant visual information. […]
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Dorit Merhof, Markus Sonntag, Frank Enders, Christopher Nimsky, Peter Hastreiter, Gunther Greiner
Diffusion tensor imaging is of high value in neurosurgery, providing information about the location of white matter tracts in the human brain. For their reconstruction, streamline techniques commonly referred to as fiber tracking model the underlying fiber structures and have therefore gained interest. To meet the requirements of surgical planning and to overcome the visual […]
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Robert Geist, Jacob Hicks, Mark Smotherman, James Westall
A comparatively simple approach to highly parallel simulation of Petri nets on commodity, desktop PC hardware is suggested. A mapping, described in the programming language Cg, of Petri net semantics to the SIMD architecture of NVidia 5-series and 6-series GPUs is provided, and a prototype simulator is tested on both conflict-intensive and conflict-free Petri net […]
Gerard S. Baron, Costas D. Sarris, Eugene Fiume
Asymptotic and statistical models have been the only practical means, in terms of cost, performance and accuracy, for simulating electrically large environments. We show, in practice, how the combination of commodity graphics processing units (GPUs), and higher-order scaling function based multi-resolution time-domain (S-MRTD) techniques realize an unprecedented high-fidelity full-wave simulator that is orders of magnitude […]
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Ye Zhao, Yiping Han, Zhe Fan, Feng Qiu, Yu-Chuan Kuo, Arie E. Kaufman, Klaus Mueller
We provide a physically-based framework for simulating the natural phenomena related to heat interaction between objects and the surrounding air. We introduce a heat transfer model between the heat source objects and the ambient flow environment, which includes conduction, convection, and radiation. The heat distribution of the objects is represented by a novel temperature texture. […]
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Claire Gallagher, Francis Kelly, Anil Kokaram
This paper presents a new algorithm for synthesising image texture. Texture synthesis is an important process in image post-production. Previous approaches can be classified as either parametric or nonparametric. Of these nonparametric approaches have achieved the most impressive results. Unfortunately, these methods generally suffer from high computational cost and difficulty in handling scale in the […]
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Specifications GPU NV45/NV40 Stream Processing Units 6 Core Clock 400 MHz Memory Clock 1050/1100 MHz Effective Memory Clock 2100/2200 MHz Memory Type GDDR3 Amount of memory 256 MB Memory Bandwidth 33.6/35.2 GB/sec Buswidth 256 bit Tech process 130 nm Interface PCIe x16/AGP 8X PS/VS version 3.0/3.0 DirectX compliance 9.0c Retail Cards Based On This Board […]
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