3631
Holger Graf, Sang Min Yoon, Cornelius Malerczyk
In this paper, we present a markerless 3D motion capture system based on a volume reconstruction technique of non rigid bodies. It depicts a new approach for pose estimation in order to fit an articulated body model into the captured real-time information. We aim at analyzing athlete’s movements in real-time within a 3D interactive graphics […]
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Simon Harding, Wolfgang Banzhaf
Using of a cluster of Graphics Processing Unit (GPU) equipped computers, it is possible to accelerate the evaluation of individuals in Genetic Programming. Program compilation, fitness case data and fitness execution are spread over the cluster of computers, allowing for the efficient processing of very large datasets. Here, the implementation is demonstrated on datasets containing […]
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