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Zhou Zhao, Kai Hwang, Jose Villeta
Cloud gaming provides game-on-demand (GoD) services over the Internet cloud. The goal is to achieve faster response time and higher QoS. The video game is rendered remotely on the game cloud and decoded on thin client devices such as tablet computer or smartphone. We design a game cloud with a virtualized cluster of CPU/GPU servers […]
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Flavio Lombardi, Roberto Di Pietro
While on the one hand unresolved security issues pose a barrier to the widespread adoption of cloud computing technologies, on the other hand the computing capabilities of even commodity HW are boosting, in particular thanks to the adoption of *-core technologies. For instance, the Nvidia Compute Unified Device Architecture (CUDA) technology is increasingly available on […]
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