3562
Renan Teston Inacio, Tiago H. C. Nobrega, Diego D. B. Carvalho, Aldo von Wangenheim
We present a method to couple particle-based fluid simulation methods such as Smoothed Particle Hydrodynamics (SPH) and volume rendering in order to visualize the fluid. A volume is generated from the fluid’s implicit density field so volume raycasting can be performed to render the surface on the GPU. The volume generation algorithm is also implemented […]
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