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Klaus Mueller, Fang Xu
The introduction of programmability into commodity graphics hardware (GPUs) has enabled their use much beyond their native domain of computer graphics, in many areas of high performance computing. We have shown in previous work that many types of CT algorithms, both iterative and non-iterative, can also greatly benefit from the high degree of SIMD (same […]
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N. Elmqvist, Thanh-Nghi Do, H. Goodell, N. Henry, J. D. Fekete
We present the zoomable adjacency matrix explorer (ZAME), a visualization tool for exploring graphs at a scale of millions of nodes and edges. ZAME is based on an adjacency matrix graph representation aggregated at multiple scales. It allows analysts to explore a graph at many levels, zooming and panning with interactive performance from an overview […]
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Kyle Hegeman, Nathan Carr, Gavin Miller
Large scale particle-based fluid simulation is important to both the scientific and computer graphics communities. In this paper, we explore the effectiveness of implementing smoothed particle hydrodynamics on the streaming architecture of a GPU. A dynamic quadtree structure is proposed to accelerate the computation of inter-particle forces. Our method readily extends to higher dimensions without […]
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