5796
Jens Breitbart
Current GPU programming systems automatically distribute the work on all GPU processors based on a set of fixed assumptions, e.g. that all tasks are independent from each other. We show that automatic distribution limits algorithmic design, and demonstrate that manual work distribution hardly adds any overhead. Our Scan+algorithm is an improved scan relying on manual […]
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M. McGuire
This paper introduces a new approximation algorithm for the near-field ambient occlusion problem. It combines known pieces in a new way to achieve substantially improved quality over fast methods and substantially improved performance compared to accurate methods. Intuitively, it computes the analog of a shadow volume for ambient light around each polygon, and then applies […]
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Registered users can now run their OpenCL application at hgpu.org. We provide 1 minute of computer time per each run on two nodes with two AMD and one nVidia graphics processing units, correspondingly. There are no restrictions on the number of starts.

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  • OS: OpenSUSE 13.1
  • SDK: AMD APP SDK 2.9
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