4776
Derek T. Anderson, Robert H. Luke, James M. Keller
As the number of data points, feature dimensionality, and number of centers for clustering algorithms increase, computational tractability becomes a problem. The fuzzy c-means has a large degree of inherent algorithmic parallelism that modern CPU architectures do not exploit. Many pattern recognition algorithms can be sped up on a graphics processing unit (GPU) as long […]
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Bruno Barcellos S. Coutinho, Gilson Antonio Giraldi, Antonio L. Apolinario Jr., Paulo Sergio S. Rodrigues
In this work, we focus on surface flow animation in a digital terrain model (DTM) for computer graphics applications. In this context, we propose the combination of an efficient fluid model, that does not require solution of complicated equations, with a multiresolution approach for visualization. Firstly, we describe a GPU implementation of a fluid model […]
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