4940
Caixia Zhang, Daqing Xue, Roger Crawfis
Some applications require scenes mixing polygonal and volumetric objects and shadows make the scenes more realistic. This paper describes a shadow algorithm for mixed polygonal and volumetric data, including the generation of soft shadows for area light sources. Our volume shader leverages advanced graphics GPU for an accelerated and feasible solution. The shadow and soft […]
View View   Download Download (PDF)   
Andrew Wilson, Rebecca Brannon
In this article we describe stress nets, a technique for exploring 2D tensor fields. Our method allows a user to examine simultaneously the tensors’ eigenvectors (both major and minor) as well as scalar-valued tensor invariants. By avoiding noise-advection techniques, we are able to display both principal directions of the tensor field as well as the […]
View View   Download Download (PDF)   
Manoj Seshadrinathan, Kelly L. Dempski
In this paper, we propose a system for the complete implementation of the advanced encryption standard (AES) for encryption and decryption of images and text on a graphics processing unit. The GPU acts as a valuable co-processor that relieves the load off the CPU. In the decryption stage, we use a novel technique to display […]
View View   Download Download (PDF)   
Adarsh Krishnamurthy, Rahul Khardekar, Sara Mcmains
This paper presents a new method to evaluate and display trimmed NURBS surfaces using the Graphics Processing Unit (GPU). Trimmed NURBS surfaces, the de facto standard in commercial 3D CAD modeling packages, are currently tessellated into triangles before being sent to the graphics card for display since there is no native hardware support for NURBS. […]
View View   Download Download (PDF)   
Thomas R. Kurfess, Thomas M. Tucker, Koushik Aravalli, P. M. Meghashyam
Due to the explosive market growth in computer gaming, the underlying technology of Graphical Processor Units is also exploding in terms of new capabilities and raw processing power. While the primary target of the growth in GPU capabilities is computer games, computer-aided design applications stand to gain substantial benefits as well. This paper outlines the […]
View View   Download Download (PDF)   
Gleb Bahmutov, Voicu Popescu, Elisha Sacks
Depth enhanced panoramas are a practical solution to the difficult problem of inside-looking-out modeling. Depth enhanced panoramas extend color panoramas to support viewpoint translation, while retaining their speed, convenience, and low cost. Depth enhanced panoramas are built incrementally from same-center-of-projection dense-color and sparse-depth frames that are acquired, registered, and merged at the rate of 5 […]
View View   Download Download (PDF)   
Robert L. Kooima, Tom Peterka, Javier I. Girado, Jinghua Ge, Daniel J. Sandin, Thomas A. DeFanti
Autostereoscopic displays enable unencumbered immersive virtual reality, but at a significant computational expense. This expense impacts the feasibility of autostereo displays in high-performance real-time interactive applications. A new autostereo rendering algorithm named autostereo combiner addresses this problem using the programmable vertex and fragment pipelines of modern graphics processing units (GPUs). This algorithm is applied to […]
View View   Download Download (PDF)   

* * *

* * *

Follow us on Twitter

HGPU group

1745 peoples are following HGPU @twitter

Like us on Facebook

HGPU group

371 people like HGPU on Facebook

HGPU group © 2010-2016 hgpu.org

All rights belong to the respective authors

Contact us: