5018
Chaoli Wang, Antonio Garcia, Han-Wei Shen
For large volume visualization, an image-based quality metric is difficult to incorporate for level-of-detail selection and rendering without sacrificing the interactivity. This is because it is usually time-consuming to update view-dependent information as well as to adjust to transfer function changes. In this paper, we introduce an image-based level-of-detail selection algorithm for interactive visualization of […]
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Manoj Seshadrinathan, Kelly L. Dempski
In this paper, we propose a system for the complete implementation of the advanced encryption standard (AES) for encryption and decryption of images and text on a graphics processing unit. The GPU acts as a valuable co-processor that relieves the load off the CPU. In the decryption stage, we use a novel technique to display […]
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Cristian J. Luciano, P. Pat Banerjee, Silvio H. R. Rizzi
Most haptic libraries allow user to feel the resistance of a flexible virtual object by the implementation of a point-based collision detection algorithm and a spring-damper model. Even though the user can feel the deformation at the contact point, the graphics library renders a rigid geometry, causing a conflict of senses in the user’s mind. […]
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Daniel Ruijters, Anna Vilanova
Volume Rendering methods employing the GPU capabilities offer high performance on off-the-shelf hardware. In this article, we discuss the various bottlenecks found in the graphics hardware when performing GPU-based Volume Rendering. The specific properties of each bottleneck and the trade-offs between them are described. Further we present a novel strategy to balance the load on […]
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Fumihiko Ino, Manabu Matsui, Keigo Goda, Kenichi Hagihara
With the increasing programmability of graphics processing units (GPUs), these units are emerging as an attractive computing platform not only for traditional graphics computation but also for general-purpose computation. In this paper, to study the performance of programmable GPUs, we describe the design and implementation of LU decomposition as an example of numerical computation. To […]
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Franck P. Vidal, Nigel W. John, Romain M. Guillemot
Interventional Radiology (IR) procedures are minimally invasive, targeted treatments performed using imaging for guidance. Needle puncture using ultrasound, x-ray, or computed tomography (CT) images is a core task in the radiology curriculum, and we are currently developing a training simulator for this. One requirement is to include support for physically-based simulation of x-ray images from […]
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A. Lu, D. S. Ebert
Scientific illustrations use accepted conventions and methodologies to effectively convey object properties and improve our understanding. We present a method to illustrate volume datasets by emulating example illustrations. As with technical illustrations, our volume illustrations more clearly delineate objects, enrich details, and artistically visualize volume datasets. For both color and scalar 3D volumes, we have […]
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Changhao Jiang, M. Snir
In order to utilize the tremendous computing power of graphics hardware and to automatically adapt to the fast and frequent changes in its architecture and performance characteristics, this paper implements an automatic tuning system to generate high-performance matrix-multiplication implementation on graphics hardware. The automatic tuning system uses a parameterized code generator to generate multiple versions […]
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N. Neophytou, K. Mueller
Splatting is a popular technique for volume rendering, where voxels are represented by Gaussian kernels, whose pre-integrated footprints are accumulated to form the image. Splatting has been mainly used to render pre-shaded volumes, which can result in significant blurring in zoomed views. This can be avoided in the image-aligned splatting scheme, where one accumulates kernel […]
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