10326
Julius Sandgren
In real-time video processing data transfer between CPU and GPU is a time critical action; time spent transferring data is processing time lost. Several variants of standard transfer methods were developed and evaluated on nine computers and two smart decision algorithms was designed to help choose the fastest method for each occasion. Results showed that […]
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Dishant Ailawadi, Milan Kumar Mohapatra, Ankush Mittal
Due to its object based nature, flexible features and provision for user interaction, MPEG-4 encoder is highly suitable for parallelization. The most critical and time-consuming operation of encoder is motion estimation. Nvidia’s general-purpose graphical processing unit (GPGPU) architecture allows for a massively parallel stream processor model at a very cheap price (in a few thousands […]
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