12689
David H. Eberly
An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11. GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: Robustness, Accuracy, Speed, Quality source code that is easily maintained, reusable, and readable. The book primarily addresses programming on a graphics processing […]
Volodymyr Kindratenko
This book brings together research on numerical methods adapted for Graphics Processing Units (GPUs). It explains recent efforts to adapt classic numerical methods, including solution of linear equations and FFT, for massively parallel GPU architectures. This volume consolidates recent research and adaptations, covering widely used methods that are at the core of many scientific and […]
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K.A. Hawick, D.P.Playne
Scheduling applications tasks across heterogeneous clusters is a growing problem, particularly when new upgraded components are added to a parallel computing system that may have originally been homogeneous. We describe how automatic and just-in-time source code generation techniques can be used to make the best parallel decomposition for whatever resource is available in a heterogeneous […]
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Mohammadhossein Afrasiabi
This thesis explores the possibility of utilizing Graphics Processing Units (GPUs) to address the computational demand of algorithms used to mitigate the inherent physical limitations in devices such as microscopes and 3D-scanners. We investigate the outcome and test our methodology for the following case studies: – the narrow field of view found in microscopes. – […]
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Graham Robert Markall
How do we build maintainable, robust, and performance-portable scientific applications? This thesis argues that the answer to this software engineering question in the context of the finite element method is through the use of layers of Domain-Specific Languages (DSLs) to separate the various concerns in the engineering of such codes. Performance-portable software achieves high performance […]
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Jonathan Passerat-Palmbach
The race to computing power increases every day in the simulation community. A few years ago, scientists have started to harness the computing power of Graphics Processing Units (GPUs) to parallelize their simulations. As with any parallel architecture, not only the simulation model implementation has to be ported to the new parallel platform, but all […]
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Thomas M. Baumann, Jose Gracia
Valgrind, and specifically the included tool Memcheck, offers an easy and reliable way for checking the correctness of memory operations in programs. This works in an unintrusive way where Valgrind translates the program into intermediate code and executes it on an emulated CPU. The heavy weight tool Memcheck uses this to keep a full shadow […]
Michael Boyer
Graphics processing units (GPUs) have attracted enormous interest over the past decade due to substantial increases in both performance and programmability. Programmers can potentially leverage GPUs for substantial performance gains, but at the cost of significant software engineering effort. In practice, most GPU applications do not effectively utilize all of the available resources in a […]
Joshua A. Anderson, Sharon C. Glotzer
HOOMD-blue is the first general purpose MD code built from the ground up for GPU acceleration, and has been actively developed since March 2007. It supports a variety of force fields and integrators targeted at soft-matter simulations. As an open source project, numerous developers have contributed useful feature additions back to the main code. High […]
Christian Napoli, Giuseppe Pappalardo, Emiliano Tramontana
For large software systems, refactoring activities can be a challenging task, since for keeping component complexity under control the overall architecture as well as many details of each component have to be considered. Product metrics are therefore often used to quantify several parameters related to the modularity of a software system. This paper devises an […]
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K. A. Hawick, D. P. Playne
Scheduling applications tasks across heterogeneous clusters is a growing problem, particularly when new upgraded components are added to a parallel computing system that may have originally been homogeneous. We describe how automatic and just-in-time source code generation techniques can be used to make the best parallel decomposition for whatever resource is available in a heterogeneous […]
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Robin M. Betz, Ross C. Walker
Continuous integration is the software engineering principle of rapid and automated development and testing. We identify several key points of continuous integration and demonstrate how they relate to the needs of computational science projects by discussing the implementation and relevance of these principles to AMBER, a large and widely used molecular dynamics software package. The […]
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Free GPU computing nodes at hgpu.org

Registered users can now run their OpenCL application at hgpu.org. We provide 1 minute of computer time per each run on two nodes with two AMD and one nVidia graphics processing units, correspondingly. There are no restrictions on the number of starts.

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  • OS: OpenSUSE 12.2
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