2210
Jeff A. Stuart, Cheng-Kai Chen, Kwan-Liu Ma, John D. Owens
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduce programming model. We give implementation details of the library, including specific optimizations made for our rendering and compositing design. We analyze the theoretical peak performance and bottlenecks for all tasks required and show that our system significantly reduces computation as […]
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