Nguyen Quang-Hung, Le Thanh Tan, Chiem Thach Phat, Nam Thoai
In this paper, we consider power-aware task scheduling (PATS) in HPC clouds. Users request virtual machines (VMs) to execute their tasks. Each task is executed on one single VM, and requires a fixed number of cores (i.e., processors), computing power (million instructions per second – MIPS) of each core, a fixed start time and non-preemption […]
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S. Rit, M. Vila Oliva, S. Brousmiche, R. Labarbe, D. Sarrut, G. C. Sharp
We propose the Reconstruction Toolkit (RTK, http://www.openrtk.org), an open-source toolkit for fast cone-beam CT reconstruction, based on the Insight Toolkit (ITK) and using GPU code extracted from Plastimatch. RTK is developed by an open consortium (see affiliations) under the non-contaminating Apache 2.0 license. The quality of the platform is daily checked with regression tests in […]
Emmanuel Agullo, Berenger Bramas, Olivier Coulaud, Eric Darve, Matthias Messner, Toru Takahashi
High performance FMM is crucial for the numerical simulation of many physical problems. In a previous study, we have shown that task-based FMM provides the flexibility required to process a wide spectrum of particle distributions efficiently on multicore architectures. In this paper, we now show how such an approach can be extended to fully exploit […]
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Neri Mickael, Denis Mestivier
MOTIVATION: The Stochastic Simulation Algorithm (SSA) has largely diffused in the field of systems biology. This approach needs many realizations for establishing statistical results on the system under study. It is very computationnally demanding, and with the advent of large models this burden is increasing. Hence parallel implementation of SSA are needed to address these […]
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Rajesh Gandham, Ken Esler, Yongpeng Zhang
We present an efficient, robust and fully GPU-accelerated aggregation-based algebraic multigrid preconditioning technique for the solution of large sparse linear systems. These linear systems arise from the discretization of elliptic PDEs. The method involves two stages, setup and solve. In the setup stage, hierarchical coarse grids are constructed through aggregation of the fine grid nodes. […]
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Seyong Lee, Dong Li, Jeffrey S. Vetter
Directive-based GPU programming models are gaining momentum, since they transparently relieve programmers from dealing with complexity of low-level GPU programming, which often reflects the underlying architecture. However, too much abstraction in directive models puts a significant burden on programmers for debugging applications and tuning performance. In this paper, we propose a directive-based, interactive program debugging […]
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M.G.B. Johnson, D. P. Playne, K.A. Hawick
Floating point precision and performance and the ratio of floating point units to integer processing elements on a graphics processing unit accelerator all continue to present complex tradeoffs for optimising core utilisation on modern devices. We investigate various hybrid CPU and GPU combinations using a range of different GPU models occupying different points in this […]
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Dominik Zurek, Marcin Pietron, Maciej Wielgosz, Kazimierz Wiatr
Sorting is a common problem in computer science. There are lot of well-known sorting algorithms created for sequential execution on a single processor. Recently, hardware platforms enable to create wide parallel algorithms. We have standard processors consist of multiple cores and hardware accelerators like GPU. The graphic cards with their parallel architecture give new possibility […]
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Miguel Branco Palhas
Recent evolution of high performance computing moved towards heterogeneous platforms: multiple devices with different architectures, characteristics and programming models, share application workloads. To aid the programmer to efficiently explore these heterogeneous platforms several frameworks have been under development. These dynamically manage the available computing resources through workload scheduling and data distribution, dealing with the inherent […]
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Eike Hermann Muller, Robert Scheichl, Benson Muite, Eero Vainikko
Memory bound applications such as solvers for large sparse systems of equations remain a challenge for GPUs. Fast solvers should be based on numerically efficient algorithms and implemented such that global memory access is minimised. To solve systems with up to one trillion (10^12) unknowns the code has to make efficient use of several million […]
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Sadaf Alam, Ugo Varetto
Recently MPI implementations have been extended to support accelerator devices, Intel Many Integrated Core (MIC) and nVidia GPU. This has been accomplished by changes to different levels of the software stacks and MPI implementations. In order to evaluate performance and scalability of accelerator aware MPI libraries, we developed portable micro-benchmarks to identify factors that influence […]
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Ping Guo, Liqiang Wang
This paper presents an integrated analytical and profile-based cross-architecture performance modeling tool to specifically provide inter-architecture performance prediction for Sparse Matrix-Vector Multiplication (SpMV) on NVIDIA GPU architectures. To design and construct the tool, we investigate the inter-architecture relative performance for multiple SpMV kernels. For a sparse matrix, based on its SpMV kernel performance measured on […]
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