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Jonathan Passerat-Palmbach, Pierre Schweitzer, Jonathan Caux, Pridi Siregar, Claude Mazel, David Hill
Stochastic simulations involve multiple replications in order to build confidence intervals for their results, and Designs Of Experiments (DOEs) to explore their parameters set. In this paper, we propose Warp-Level Parallelism (WLP), a GPU-enabled solution to compute Multiple Replications In Parallel (MRIP) on GPUs (Graphics Processing Units). GPUs are intrinsically tuned to process efficiently the […]
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Ishan Rajani, G Nanda Gopal
Over the last decades parallel-distributed computing becomes most popular than traditional centralized computing. In distributed computing performance up-gradation is achieved by distributing workloads across the participating nodes. One of the most important factors for improving the performance of this type of system is to reduce average and standard deviation of job response time. Runtime insertion […]
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Jonathan Passerat-Palmbach, Jonathan Caux, Pridi Siregar, Claude Mazel, D.R.C.Hill
Stochastic simulations need multiple replications in order to build confidence intervals for their results. Even if we do not need a large amount of replications, it is a good practice to speed-up the whole simulation time using the Multiple Replications In Parallel (MRIP) approach. This approach usually supposes to have access to a parallel computer […]
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Sunpyo Hong, Hyesoon Kim
GPU architectures are increasingly important in the multi-core era due to their high number of parallel processors. Programming thousands of massively parallel threads is a big challenge for software engineers, but understanding the performance bottlenecks of those parallel programs on GPU architectures to improve application performance is even more dif?cult. Current approaches rely on programmers […]
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Veynu Narasiman, Chang Joo Lee, Michael Shebanow, Rustam Miftakhutdinov, Onur Mutlu, Yale N. Patt
Due to their massive computational power, graphics processing units (GPUs) have become a popular platform for executing general purpose parallel applications. GPU programming models allow the programmer to create thousands of threads, each executing the same computing kernel. GPUs exploit this parallelism in two ways. First, threads are grouped into fixed-size SIMD batches known as […]
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Wilson W. L. Fung, Ivan Sham, George Yuan, Tor M. Aamodt
Recent advances in graphics processing units (GPUs) have resulted in massively parallel hardware that is easily programmable and widely available in today’s desktop and notebook computer systems. GPUs typically use single-instruction, multiple-data (SIMD) pipelines to achieve high performance with minimal overhead for control hardware. Scalar threads running the same computing kernel are grouped together into […]
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Sunpyo Hong, Hyesoon Kim
GPU architectures are increasingly important in the multi-core era due to their high number of parallel processors. Programming thousands of massively parallel threads is a big challenge for software engineers, but understanding the performance bottlenecks of those parallel programs on GPU architectures to improve application performance is even more difficult. Current approaches rely on programmers […]
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