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NVIDIA Tesla: A Unified Graphics and Computing Architecture

Erik Lindholm, J. Nickolls, S. Oberman, J. Montrym
NVIDIA, Santa Clara, CA
IEEE Micro, Volume 28, Issue 2, March 2008

@article{lindholm2008nvidia,

   title={NVIDIA Tesla: A unified graphics and computing architecture},

   author={Lindholm, E. and Nickolls, J. and Oberman, S. and Montrym, J.},

   journal={Micro, IEEE},

   volume={28},

   number={2},

   pages={39–55},

   issn={0272-1732},

   year={2008},

   publisher={IEEE}

}

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To enable flexible, programmable graphics and high-performance computing, NVIDIA has developed the Tesla scalable unified graphics and parallel computing architecture. Its scalable parallel array of processors is massively multithreaded and programmable in C or via graphics APIs.
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