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A progressive mesh method for physical simulations using lattice Boltzmann method on single-node multi-gpu architectures

Julien Duchateau, Francois Rousselle, Nicolas Maquignon, Gilles Roussel, Christophe Renaud
Laboratoire d’Informatique, Signal, Image de la Cote d’Opale, Universite du Littoral Cote d’Opale, Calais, France
arXiv:1510.03560 [cs.DC], (13 Oct 2015)

@article{duchateau2015progressive,

   title={A progressive mesh method for physical simulations using lattice Boltzmann method on single-node multi-gpu architectures},

   author={Duchateau, Julien and Rousselle, Francois and Maquignon, Nicolas and Roussel, Gilles and Renaud, Christophe},

   year={2015},

   month={oct},

   archivePrefix={"arXiv"},

   primaryClass={cs.DC},

   doi={10.5121/ijdps.2015.6501}

}

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In this paper, a new progressive mesh algorithm is introduced in order to perform fast physical simulations by the use of a lattice Boltzmann method (LBM) on a single-node multi-GPU architecture. This algorithm is able to mesh automatically the simulation domain according to the propagation of fluids. This method can also be useful in order to perform various types of simulations on complex geometries. The use of this algorithm combined with the massive parallelism of GPUs allows to obtain very good performance in comparison with the static mesh method used in literature. Several simulations are shown in order to evaluate the algorithm.
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