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Impostors, Pseudo-instancing and Image Maps for GPU Crowd Rendering

Erik Millan, Isaac Rudomin
Department of Computer Science, ITESM-CEM
The International Journal of Virtual Reality, 2007, 6(1), p.35-44

@conference{millan2006impostors,

   title={Impostors and pseudo-instancing for GPU crowd rendering},

   author={Millan, E. and Rudomin, I.},

   booktitle={Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia},

   pages={49–55},

   isbn={1595935649},

   year={2006},

   organization={ACM}

}

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Rendering large crowds of characters requires a great amount of computational power. To increase the efficiency for this render, we propose the use of the graphics processor, in combination of two different level-of-detail techniques: impostors, for characters with low detail, and pseudo-instancing, for characters with full detail. In addition, different approaches are used to increase the diversity in appearance for these characters, and a shadow mapping technique is integrated into the simulation.
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