2662

Geometry Textures and Applications

Rodrigo de Toledo, Bin Wang, Bruno Levy
Tecgraf – PUC-Rio, Rio de Janeiro – RJ, Brasil
Computer Graphics Forum, Volume 27, Issue 8, pages 2053-2065, December 2008

@conference{de2008geometry,

   title={Geometry Textures and Applications�},

   author={De Toledo, R. and Wang, B. and L{‘e}vy, B.},

   booktitle={Computer Graphics Forum},

   volume={27},

   number={8},

   pages={2053–2065},

   issn={1467-8659},

   year={2008},

   organization={Wiley Online Library}

}

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Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a graphics processing unit (GPU) ray casting algorithm applied to the whole object. At rendering time, the fine-scale details (mesostructures) are reconstructed preserving original quality. Visualizing surfaces with geometry textures allows a natural level-of-detail (LOD) behaviour. There are numerous applications that can benefit from the use of geometry textures. In this paper, besides a mesostructure visualization survey, we present geometry textures with three possible applications: rendering of solid models, geological surfaces visualization and surface smoothing.
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