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Enhancing GPU Parallelism in Nature-Inspired Algorithms

Jose M. Cecilia, Andy Nisbet, Martyn Amos, Jose M. Garcia, Manuel Ujaldon
Computer Science Dept., Catholic Univ. San Antonio
The Journal of Supercomputing, 2012

@article{cecilia2012enhancing,

   title={Enhancing GPU parallelism in nature-inspired algorithms},

   author={Cecilia, J.M. and Nisbet, A. and Amos, M. and Garc{‘i}a, J.M. and Ujald{‘o}n, M.},

   journal={The Journal of Supercomputing},

   pages={1–17},

   year={2012},

   publisher={Springer}

}

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We present GPU implementations of two different nature-inspired optimization methods for well-known optimization problems. Ant Colony Optimization (ACO) is a two-stage population-based method modelled on the foraging behaviour of ants, while P systems provide a high-level computational modelling framework that combines the structure and dynamic aspects of biological systems (in particular, their parallel and non-deterministic nature). Our methods focus on exploiting data parallelism and memory hierarchy to obtain GPU factor gains surpassing 20x for any of the two stages of the ACO algorithm, and 16x for P systems when compared to sequential versions running on a single-threaded high-end CPU. Additionally, we compare performance between GPU generations to validate hardware enhancements introduced by Nvidia’s Fermi architecture.
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