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Tags: Algorithms, ATI, ATI Radeon HD 4830, Computer science, GLSL, nVidia, nVidia GeForce 8800 M GTS, nVidia GeForce GTX 280, OpenGL, Raytracing, Rendering
Scott Bai, David M. Nicol
February 23, 2011 by
hgpuMartin Stich, Heiko Friedrich, Andreas Dietrich
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hgpu