{"id":10399,"date":"2013-08-26T00:30:02","date_gmt":"2013-08-25T21:30:02","guid":{"rendered":"http:\/\/hgpu.org\/?p=10399"},"modified":"2013-08-26T00:30:02","modified_gmt":"2013-08-25T21:30:02","slug":"optimisation-and-parallelism-in-synchronous-digital-circuit-simulators","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=10399","title":{"rendered":"Optimisation and Parallelism in Synchronous Digital Circuit Simulators"},"content":{"rendered":"<p>Digital circuit simulation often requires a large amount of computation, resulting in long run times. We consider several techniques for optimising a brute force synchronous circuit simulator: an algorithm using an event queue that avoids recalculating quiescent parts of the circuit, a marking algorithm that is similar to the event queue but that avoids a central data structure, and a lazy algorithm that avoids calculating signals whose values are not needed. Two target architectures for the simulator are used: a sequential CPU, and a parallel GPGPU. The interactions between the different optimisations are discussed, and the performance is measured while the algorithms are simulating a simple but realistic scalable circuit.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Digital circuit simulation often requires a large amount of computation, resulting in long run times. We consider several techniques for optimising a brute force synchronous circuit simulator: an algorithm using an event queue that avoids recalculating quiescent parts of the circuit, a marking algorithm that is similar to the event queue but that avoids a [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[36,11,89,3],"tags":[1787,1782,14,20,1092,298],"class_list":["post-10399","post","type-post","status-publish","format-standard","hentry","category-algorithms","category-computer-science","category-nvidia-cuda","category-paper","tag-algorithms","tag-computer-science","tag-cuda","tag-nvidia","tag-nvidia-geforce-gtx-590","tag-optimization"],"views":2043,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/10399","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10399"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/10399\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10399"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10399"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10399"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}