{"id":10652,"date":"2013-10-05T23:27:26","date_gmt":"2013-10-05T20:27:26","guid":{"rendered":"http:\/\/hgpu.org\/?p=10652"},"modified":"2013-10-05T23:27:26","modified_gmt":"2013-10-05T20:27:26","slug":"gpu-based-generation-and-real-time-rendering-of-semi-procedural-terrain-using-features","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=10652","title":{"rendered":"GPU Based Generation and Real-Time Rendering of Semi-Procedural Terrain Using Features"},"content":{"rendered":"<p>Generation and real-time rendering of terrain is a complex and multifaceted problem. Besides the obvious trade-offs between performance and quality, many different generation and rendering solutions exist. Different choices in implementation will result in very different visuals, usability and tools for generation. In this thesis, a fast and intuitive terrain generation method based on sketching is proposed alongside a method for real-time generation and rendering of a detailed mesh using the GPU.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Generation and real-time rendering of terrain is a complex and multifaceted problem. Besides the obvious trade-offs between performance and quality, many different generation and rendering solutions exist. Different choices in implementation will result in very different visuals, usability and tools for generation. In this thesis, a fast and intuitive terrain generation method based on sketching [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[11,90,3],"tags":[1782,20,974,1793,297,144,390],"class_list":["post-10652","post","type-post","status-publish","format-standard","hentry","category-computer-science","category-opencl","category-paper","tag-computer-science","tag-nvidia","tag-nvidia-geforce-gtx-580","tag-opencl","tag-real-time-graphics","tag-rendering","tag-thesis"],"views":2896,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/10652","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10652"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/10652\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10652"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10652"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10652"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}