{"id":10914,"date":"2013-11-17T23:55:09","date_gmt":"2013-11-17T21:55:09","guid":{"rendered":"http:\/\/hgpu.org\/?p=10914"},"modified":"2013-11-17T23:55:09","modified_gmt":"2013-11-17T21:55:09","slug":"fast-diameter-computation-of-large-sparse-graphs-using-gpus","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=10914","title":{"rendered":"Fast Diameter Computation of Large Sparse Graphs using GPUs"},"content":{"rendered":"<p>In this paper we propose a highly parallel GPU-based bounding algorithm for computing the exact diameter of large real-world sparse graphs. The diameter is defined as the length of the longest shortest path between vertices in the graph, and serves as a relevant property of all types of graphs that are nowadays frequently studied. Examples include social networks, web-graphs and routing networks. We verify the performance of our parallel approach on a set of large graphs comprised of millions of vertices, and using a CUDA GPU observe an increase in performance of up to 21.1x compared to a CPU algorithm using the same strategy. Based on these results, we provide a characterization of the types of graphs that are well-suited for traversal by means of our parallel diameter algorithm. We furthermore include a comparison of different GPU algorithms for single-source shortest path computations, which is not only a crucial step in computing the diameter, but also relevant in many other distance and neighborhood-based algorithms.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this paper we propose a highly parallel GPU-based bounding algorithm for computing the exact diameter of large real-world sparse graphs. The diameter is defined as the length of the longest shortest path between vertices in the graph, and serves as a relevant property of all types of graphs that are nowadays frequently studied. Examples [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[36,11,89,3],"tags":[1787,1782,14,158,20,379],"class_list":["post-10914","post","type-post","status-publish","format-standard","hentry","category-algorithms","category-computer-science","category-nvidia-cuda","category-paper","tag-algorithms","tag-computer-science","tag-cuda","tag-graph-theory","tag-nvidia","tag-nvidia-geforce-gtx-480"],"views":2197,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/10914","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10914"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/10914\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10914"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10914"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10914"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}