{"id":11368,"date":"2014-02-09T01:19:58","date_gmt":"2014-02-08T23:19:58","guid":{"rendered":"http:\/\/hgpu.org\/?p=11368"},"modified":"2014-02-09T01:19:58","modified_gmt":"2014-02-08T23:19:58","slug":"extending-the-skelcl-skeleton-library-for-stencil-computations-on-multi-gpu-systems","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=11368","title":{"rendered":"Extending the SkelCL Skeleton Library for Stencil Computations on Multi-GPU Systems"},"content":{"rendered":"<p>The implementation of stencil computations on modern, massively parallel systems with GPUs and other accelerators currently relies on manually-tuned coding using low-level approaches like OpenCL and CUDA, which makes it a complex, time-consuming, and error-prone task. We describe how stencil computations can be programmed in our SkelCL approach that combines high level of programming abstraction with competitive performance on multi-GPU systems. SkelCL extends the OpenCL standard by three high-level features: 1) pre-implemented parallel patterns (a.k.a. skeletons); 2) container data types for vectors and matrices; 3) automatic data (re)distribution mechanism. We introduce two new SkelCL skeletons which specifically target stencil computations &#8211; MapOverlap and Stencil &#8211; and we describe their use for particular application examples, discuss their efficient parallel implementation, and report experimental results on manycore systems with multiple GPUs.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The implementation of stencil computations on modern, massively parallel systems with GPUs and other accelerators currently relies on manually-tuned coding using low-level approaches like OpenCL and CUDA, which makes it a complex, time-consuming, and error-prone task. We describe how stencil computations can be programmed in our SkelCL approach that combines high level of programming abstraction [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[11,90,3],"tags":[1782,20,1793,244],"class_list":["post-11368","post","type-post","status-publish","format-standard","hentry","category-computer-science","category-opencl","category-paper","tag-computer-science","tag-nvidia","tag-opencl","tag-tesla-s1070"],"views":2564,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/11368","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=11368"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/11368\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=11368"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=11368"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=11368"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}