{"id":11403,"date":"2014-02-15T18:57:08","date_gmt":"2014-02-15T16:57:08","guid":{"rendered":"http:\/\/hgpu.org\/?p=11403"},"modified":"2014-02-15T19:03:29","modified_gmt":"2014-02-15T17:03:29","slug":"high-performance-graphics-2014","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=11403","title":{"rendered":"High-Performance Graphics 2014"},"content":{"rendered":"<p>High-Performance Graphics is the leading international forum for performance-oriented graphics and imaging systems research including innovative algorithms, efficient implementations, languages, parallelism, compilers, parallelism, hardware and architectures for high-performance graphics. High-Performance Graphics was founded in 2009 to synthesize and broaden two important and well-respected conferences in computer graphics:<br \/>\nGraphics Hardware and Interactive Ray Tracing. The conference brings together researchers, engineers, and architects to discuss the complex interactions of parallel hardware, novel programming models, and efficient algorithms in the design of systems for current and future graphics and visual computing applications.<br \/>\nTopics include (but are not limited to):<\/p>\n<p>    Hardware and systems for high-performance graphics and visual computing<br \/>\n        Graphics hardware simulation, optimization, and performance measurement<br \/>\n        Shading architectures<br \/>\n        Novel fixed-function hardware design<br \/>\n        Hardware for accelerating computer<br \/>\n        Hardware design for mobile, embedded, integrated, and low-power devices<br \/>\n        Cloud-accelerated graphics systems<br \/>\n        Novel display technologies<br \/>\n        Virtual and augmented reality systems<\/p>\n<p>    High-performance computer vision and image processing techniques<br \/>\n        High-performance algorithms for computational photography, video, and computer vision<br \/>\n        Hardware architectures for image and signal processors (ISPs)<br \/>\n        Performance analysis of computational photography and computer vision applications on parallel architectures, GPUs, and specialized hardware<\/p>\n<p>    Programming abstractions for graphics<br \/>\n        Interactive rendering pipelines (hardware or software)<br \/>\n        Programming models and APIs for graphics, vision, and image processing<br \/>\n        Shading language design and implementation<br \/>\n        Compilation techniques for parallel graphics architectures<\/p>\n<p>    Rendering algorithms<br \/>\n        Spatial acceleration data structures<br \/>\n        Surface representations and tessellation algorithms<br \/>\n        Texturing and compression\/decompression algorithms<br \/>\n        Interactive rendering algorithms (hardware or software)<br \/>\n        Visibility algorithms (ray tracing, rasterization, transparency, anti-aliasing, \u2026)<br \/>\n        Illumination algorithms (shadows, global illumination, \u2026)<br \/>\n        Image sampling strategies and filtering techniques<br \/>\n        Scalable algorithms for parallel rendering and large data visualization<\/p>\n<p>    Parallel computing for graphics and visual computing applications<br \/>\n        Physics and animation<br \/>\n        Novel applications of GPU computing <\/p>\n","protected":false},"excerpt":{"rendered":"<p>High-Performance Graphics is the leading international forum for performance-oriented graphics and imaging systems research including innovative algorithms, efficient implementations, languages, parallelism, compilers, parallelism, hardware and architectures for high-performance graphics. High-Performance Graphics was founded in 2009 to synthesize and broaden two important and well-respected conferences in computer graphics: Graphics Hardware and Interactive Ray Tracing. The conference [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[86],"tags":[],"class_list":["post-11403","post","type-post","status-publish","format-standard","hentry","category-events"],"views":1864,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/11403","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=11403"}],"version-history":[{"count":3,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/11403\/revisions"}],"predecessor-version":[{"id":11406,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/11403\/revisions\/11406"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=11403"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=11403"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=11403"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}