{"id":11971,"date":"2014-05-03T02:03:31","date_gmt":"2014-05-02T23:03:31","guid":{"rendered":"http:\/\/hgpu.org\/?p=11971"},"modified":"2014-05-03T02:03:31","modified_gmt":"2014-05-02T23:03:31","slug":"implementation-of-a-pic-simulation-using-webgl","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=11971","title":{"rendered":"Implementation of a PIC simulation using WebGL"},"content":{"rendered":"<p>This project&#8217;s aim is to find a WebGL based alternative to the Java implementation of OpenPixi, a Java-based Particle-in-Cell (PIC) simulation software, and to add a third dimension. For this purpose, an existing JavaScript library, three.js, was chosen. A handful of approaches are explored and the resulting prototypes are then compared in terms of speed, as performance is a main concern. A shader-based implementation, the best performing of the prototypes, is then explained in more detail and recommendations for the future development of OpenPixi are given.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This project&#8217;s aim is to find a WebGL based alternative to the Java implementation of OpenPixi, a Java-based Particle-in-Cell (PIC) simulation software, and to add a third dimension. For this purpose, an existing JavaScript library, three.js, was chosen. A handful of approaches are explored and the resulting prototypes are then compared in terms of speed, [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[11,3],"tags":[1782,187,946,20,1594,1593,182,299,390],"class_list":["post-11971","post","type-post","status-publish","format-standard","hentry","category-computer-science","category-paper","tag-computer-science","tag-glsl","tag-java","tag-nvidia","tag-nvidia-geforce-gt-310","tag-nvidia-geforce-gtx-760-m","tag-opengl","tag-particle-in-cell-methods","tag-thesis"],"views":2496,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/11971","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=11971"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/11971\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=11971"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=11971"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=11971"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}