{"id":12050,"date":"2014-05-13T00:30:51","date_gmt":"2014-05-12T21:30:51","guid":{"rendered":"http:\/\/hgpu.org\/?p=12050"},"modified":"2014-05-13T00:30:51","modified_gmt":"2014-05-12T21:30:51","slug":"impact-of-modern-opengl-on-fps","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=12050","title":{"rendered":"Impact of Modern OpenGL on FPS"},"content":{"rendered":"<p>In our work we choose several old and modern features of OpenGL that applications use to render scenes and compare their impact on the rendering speed. We aim our comparison not solely on these features, but also on the type of hardware used for the measurements. We run our tests on a professional graphics card QUADRO 6000 and on a consumer graphics card GeForce GTX 580, and evaluate how actual hardware influences the results.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In our work we choose several old and modern features of OpenGL that applications use to render scenes and compare their impact on the rendering speed. We aim our comparison not solely on these features, but also on the type of hardware used for the measurements. We run our tests on a professional graphics card [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[180,11,3],"tags":[1797,1782,20,974,1505,182,67,144],"class_list":["post-12050","post","type-post","status-publish","format-standard","hentry","category-3d-graphics-and-realism","category-computer-science","category-paper","tag-3d-graphics-and-realism","tag-computer-science","tag-nvidia","tag-nvidia-geforce-gtx-580","tag-nvidia-quadro-6000","tag-opengl","tag-performance","tag-rendering"],"views":2152,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/12050","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=12050"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/12050\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=12050"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=12050"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=12050"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}