{"id":12132,"date":"2014-05-24T05:10:00","date_gmt":"2014-05-24T02:10:00","guid":{"rendered":"http:\/\/hgpu.org\/?p=12132"},"modified":"2014-05-24T05:10:00","modified_gmt":"2014-05-24T02:10:00","slug":"exploring-the-multitude-of-real-time-multi-gpu-configurations","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=12132","title":{"rendered":"Exploring the Multitude of Real-Time Multi-GPU Configurations"},"content":{"rendered":"<p>Motivated by computational capacity and power efficiency, techniques for integrating graphics processing units (GPUs) into real-time systems have become an active area of research. While much of this work has focused on single-GPU systems, multiple GPUs may be used for further benefits. Similar to CPUs in multiprocessor systems, GPUs in multi-GPU systems may be managed using partitioned, clustered, or global methods, independent of CPU organization. This gives rise to many combinations of CPU\/GPU organizational methods that, when combined with additional GPU management options, results in thousands of &quot;reasonable&quot; configuration choices. In this paper, we explore real-time schedulability of several categories of configurations for multiprocessor, multi-GPU systems that are possible under GPUSync, a recently proposed highly configurable real-time GPU management framework. Our analysis includes the careful consideration of GPU-related overheads. We show system configuration strongly affects realtime schedulability. We also identify which configurations offer the best schedulability in order to guide the implementation of GPU-based real-time systems and future research.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Motivated by computational capacity and power efficiency, techniques for integrating graphics processing units (GPUs) into real-time systems have become an active area of research. While much of this work has focused on single-GPU systems, multiple GPUs may be used for further benefits. Similar to CPUs in multiprocessor systems, GPUs in multi-GPU systems may be managed [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[11,89,3],"tags":[1782,14,20,1449,854],"class_list":["post-12132","post","type-post","status-publish","format-standard","hentry","category-computer-science","category-nvidia-cuda","category-paper","tag-computer-science","tag-cuda","tag-nvidia","tag-nvidia-quadro-k5000","tag-task-scheduling"],"views":2407,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/12132","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=12132"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/12132\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=12132"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=12132"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=12132"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}